Below is a list of the non-weapon proficiencies available. Each of them is fully explained inside of the game using KloOge. There are also the non-weapon proficiencies data files for use with KloOge.
| Name | Group | Sub Group | # of Slots | Ability | Mod |
| Acting | General | | 1 | Leadership | -1 |
| Administration | Priest | | 1 | Reason | +1 |
| Agriculture - Rural setting only | Craft | Rural | 1 | Knowledge | +0 |
| Alchemy | Mage | | 2 | Knowledge | -3 |
| Alertness | General | | 1 | Willpower | +1 |
| Alms | Priest | | 1 | Appearance | +0 |
| Ambidexterity | General | | 1 | N/A | +0 |
| Anatomy | Mage | | 2 | Knowledge | -2 |
| Anatomy | General | | 1 | Knowledge | +0 |
| Ancient History | Priest ; Rogue ; Mage | | 1 | Knowledge | -1 |
| Ancient History - for Dwarves only | Priest | Dwarves | 1 | Knowledge | +0 |
| Animal Handling | General | | 1 | Willpower | -1 |
| Animal Lore | Warrior | | 1 | Knowledge | +0 |
| Animal Noise | Rogue ; Warrior | | 1 | Willpower | -1 |
| Animal Rending | General | | 1 | Aim | +2 |
| Animal Training | Craft | | 1 | Willpower | Leadership | +0 |
| Appraising | Rogue | | 1 | Reason | +0 |
| Appraising - for Dwarves only | General | Dwarves | 1 | Reason | +3 |
| Arcanology | Mage | | 1 | Knowledge | -3 |
| Armorer | Warrior | | 2 | Knowledge | -2 |
| Armorer - for Dwarves only | Craft | Dwarves | 1 | Knowledge | +0 |
| Armorer, Crude - must be a Barbarian | Warrior | Barbarian | 1 | Knowledge | -1 |
| Artillerist | Warrior | | 1 | N/A | +0 |
| Artistic Ability | General | | 1 | Willpower | +0 |
| Assimilation | Rogue | | 1 | Reason | +0 |
| Astrology | Priest ; Mage | | 2 | Knowledge | +0 |
| Astronomy | Priest ; Mage | | 2 | Knowledge | -1 |
| Athletics | General | | 1 | Balance | -1 |
| Awareness - must be from Al-Qadim | Warrior ; Rogue | Al-Qadim | 2 | Willpower | +0 |
| Bartering - must be a Barbarian | Craft | Barbarian | 1 | Reason | -2 |
| Begging | Rogue | | 1 | Appearance | +0 |
| Begging - must be from Al-qadim | Rogue | Al-Qadim | 1 | Appearance | +0 |
| Blacksmithing | Craft | | 1 | Muscle | Knowledge | +0 |
| Blacksmithing - for Dwarves only | Craft | Dwarves | 1 | Muscle | +1 |
| Bladesong - Elves only | Warrior ; Priest ; Rogue | Elves | 2 | N/A | +0 |
| Blind-fighting | Rogue ; Warrior | | 2 | N/A | +0 |
| Boating | General | | 1 | Willpower | +1 |
| Boating - for Dwarves only | General | Dwarves | 1 | Willpower | +0 |
| Boatwright | Craft | | 1 | Reason | -2 |
| Boatwright - for Dwarves only | Craft | Dwarves | 1 | Reason | -1 |
| Bookbinding | Mage; Priest | | 1 | Knowledge | +0 |
| Botany | Priest ; Mage | | 1 | Knowledge | -1 |
| Bower-Fletcher | Warrior | | 1 | Aim | -1 |
| Bower-Fletcher - for Dwarves only | Craft | Dwarves | 1 | Aim | +0 |
| Bower-Fletcher, Crude - must be a Barbarian | Warrior | Barbarian | 1 | Aim | +0 |
| Brewing | Craft | | 1 | Knowledge | +0 |
| Brewing - for Dwarves only | Craft | Dwarves | 1 | Knowledge | +1 |
| Bribery | Rogue | | 1 | Leadership | +0 |
| Bureaucracy | Priest ; Rogue | | 2 | Reason | +0 |
| Calligraphy | Craft | | 2 | Aim | -1 |
| Calligraphy - Oriental Lands only | General | Oriental | 2 | Aim | -1 |
| Camouflage | Warrior ; Rogue | | 1 | Willpower | +0 |
| Cantrip | Proficiency Mage | | 1 | Knowledge | -2 |
| Carpentry | Craft | | 1 | Stamina | Knowledge | +0 |
| Cartography | Craft | | 1 | Reason | -2 |
| Cartography - Cartographer Only | Craft | Cartographer | 1 | Knowledge | +0 |
| Ceremony | Priest | | 1 | Intuition | +0 |
| Chanting | General | | 1 | Leadership | +2 |
| Charioteering | Warrior | | 1 | Balance | +2 |
| Chariot-jump - must be from the Celtic World | Warrior | the Celtic World | 4 | Balance | +0 |
| Cheesemaking | Craft | | 1 | Knowledge | +0 |
| Chemistry | Mage | | 2 | Knowledge | -2 |
| Chicanery | Rogue | | 1 | Aim | -1 |
| City Familiarity - Urban setting only | General | Urban Area For 3 months | 1 | Knowledge | +0 |
| Clockwork Creation - for Clockwork Mages only | Mage | Clockwork Mage | 2 | Aim | +0 |
| Close-quarter Fighting - Humanoid races only | Warrior | Humanoids | 2 | Balance | +0 |
| Clothesmaking, Crude - must be a Barbarian | Craft | Barbarian | 1 | Knowledge | -1 |
| Cobbling | Craft | | 1 | Aim | Knowledge | +0 |
| Concentration | Mage | | 2 | Willpower | -2 |
| Concocting | Craft | Apothecary | 1 | Reason | -2 |
| Cooking | Craft | | 1 | Reason | +0 |
| Craft Instrument | Craft | | 2 | Aim | -2 |
| Crowd Working | General | | 1 | Leadership | +2 |
| Dancing | General | | 1 | Balance | Appearance | +0 |
| Danger Sense - Humanoid races only | General | Humanoids | 2 | Willpower | +1 |
| Debate - must be from Al-Qadim | General | Al-Qadim | 1 | Reason | +0 |
| Del Chliss - must be from the Celtic World | Warrior | the Celtic World | 2 | N/A | +0 |
| Detect Signing - Ninjas only | Rogue | Ninja | 1 | Knowledge | +1 |
| Diagnostics | Priest | | 1 | Willpower | -1 |
| Diplomacy | Priest | | 1 | Leadership | -1 |
| Direction Sense | General | | 1 | Willpower | +1 |
| Direction Sense - for Dwarves only | General | Dwarves | 1 | Willpower | +2 |
| Disguise | Rogue | | 1 | Appearance | -1 |
| Disguise - for Dwarves only | Rogue | Dwarves | 1 | Appearance | -2 |
| Display Weapon Prowess - must be from Al-Qadim | Warrior | Al-Qadim | 1 | Balance | +0 |
| Distant Sense | General | | 1 | Willpower | +0 |
| Dowsing | Mage | | 1 | Intuition | -3 |
| Dramatist | General | | 1 | Reason | -2 |
| Drinking | General | | 1 | Fitness | +0 |
| Dwarf Runes - for Dwarves only | General | Dwarves | 1 | Knowledge | +2 |
| Eating | General | | 1 | Health | +0 |
| Enamor | Rogue | | 1 | Appearance | -2 |
| Endurance | Warrior | | 2 | Health | +0 |
| Engineering | Priest ; Mage | | 2 | Knowledge | -3 |
| Engineering - for Dwarves only | Craft | Dwarves | 2 | Knowledge | +0 |
| Escape | Rogue | | 2 | Aim | +0 |
| Etiquette | General | | 1 | Appearance | +0 |
| Falconry | General | | 1 | Willpower | -1 |
| Fast Talking | Rogue | | 1 | Appearance | +0 |
| Feign-detect Sleep | Rogue | | 1 | Knowledge | +0 |
| Field Of Study | Craft | | 1 | Knowledge | -2 |
| Fire-building | General | | 1 | Willpower | -1 |
| Fishing | General | | 1 | Willpower | -1 |
| Foraging | General | | 1 | Reason | -2 |
| Forgery | Rogue | | 1 | Aim | -1 |
| Forgery - for Dwarves only | Rogue | Dwarves | 2 | Aim | -1 |
| Fortune Telling | Rogue | | 2 | Appearance | +2 |
| Fungi Recognition - for Dwarves only | General | Dwarves | 1 | Knowledge | +3 |
| Gae Bolga - must be from the Celtic World | Warrior | the Celtic World | 6 | N/A | +0 |
| Gaming | Rogue ; Warrior | | 1 | Leadership | +0 |
| Gem Cutting | Rogue ; Mage | | 2 | Aim | -2 |
| Gem Cutting - for Dwarves only | Craft | Dwarves | 1 | Aim | +0 |
| Genie Lore - must be from Al-Qadim | Priest ; Mage | Al-Qadim | 1 | Knowledge | +0 |
| Geology | General | | 2 | Knowledge | -1 |
| Giant Kite Flying - Oriental Lands only | Rogue | Oriental | 1 | Aim | -3 |
| Glassblowing | Mage | | 1 | Aim | +0 |
| Grooming - must be from Al-Qadim | Rogue | Al-Qadim | 2 | Balance | +0 |
| Haggling - must be from Al-Qadim | General | Al-Qadim | 2 | Willpower | +0 |
| Healing | Priest | | 2 | Willpower | -2 |
| Healthy Cooking | Priest | Halfling & Cooking , Healing, & Herbalism | 2 | Willpower | +0 |
| Heraldry | General | | 1 | Knowledge | +0 |
| Herbal Brew - must be Druid and have Herbalism*3 | Priest | Druid & Herbalism*3 | 0 | Willpower | +0 |
| Herbalism | Priest ; Mage | | 2 | Knowledge | -2 |
| Herbalism - for Dwarves only | Craft | Dwarves | 2 | Knowledge | +0 |
| Hiding | General | | 2 | Reason | -1 |
| Hiding - must be a Barbarian | General | Barbarian | 2 | Reason | 0 |
| Hold Breath | Rogue | | 1 | Fitness | +0 |
| Horde Summoning - must be a Barbarian | Warrior | Barbarian | 2 | Leadership | -2 |
| Hunting | Warrior | | 1 | Willpower | -1 |
| Hunting - for Dwarves only | Warrior | Dwarves | 1 | Willpower | -2 |
| Hypnotism Proficiency | Mage | | 1 | Leadership | -2 |
| Iaijutsu - Oriental Lands only | General | Oriental | 1 | N/A | +0 |
| Information Gathering | Rogue | | 1 | Reason | +0 |
| Intimidation | Rogue | | 1 | N/A | +0 |
| Investigation | Priest | | 1 | Reason | -2 |
| Jousting | Warrior | | 1 | N/A | +0 |
| Juggling | Rogue | | 1 | Aim | -1 |
| Juggling - for Dwarves only | Rogue | Dwarves | 1 | Aim | -2 |
| Jumping | Rogue | | 1 | Muscle | +0 |
| Languages, Ancient | Priest ; Mage | | 1 | Knowledge | +0 |
| Languages, Modern | General | | 1 | Knowledge | +0 |
| Law | Warrior ; Priest | | 1 | Willpower | +0 |
| Leatherworking | Craft | | 1 | Reason | +0 |
| Light Sleeping - must be a Barbarian | Warrior | Barbarian | 1 | Fitness | -1 |
| Linguistics - only after 3 other languages are known | General | Lang*3 | 2 | Knowledge | +1 |
| Local History | Priest ; Rogue | | 1 | Leadership | +0 |
| Local History, Dwarf - for Dwarves only | General | Dwarves | 1 | Leadership | +2 |
| Locksmithing | Rogue | | 1 | Aim | +0 |
| Locksmithing - for Dwarves only | Craft | Dwarves | 1 | Balance | +1 |
| Looting | Rogue | | 1 | Aim | +0 |
| Lower Plane Knowledge | Mage, Priest | | 2 | Knowledge | -2 |
| Masseur - Oriental Lands only | Craft | Oriental | 1 | Aim | +0 |
| Medicinal Cooking | Priest | Healthy Cooking | 2 | Willpower | -2 |
| Mental Resistance | Mage | | 1 | Willpower | -1 |
| Metalworking | Craft | | 2 | Balance | -2 |
| Metalworking, Al-qadim - must be from Al-Qadim | Craft | Al-Qadim | 1 | Aim | +0 |
| Military Science | Warrior | | 1 | Willpower | +0 |
| Mining | Craft | | 2 | Willpower | -3 |
| Mining - for Dwarves only | Craft | Dwarves | 1 | Willpower | +0 |
| Mountaineering | General | | 1 | N/A | +0 |
| Musical Instrument | Priest ; Rogue | | 1 | Aim | -1 |
| Musical Instrument - for Dwarves only | Priest ; Rogue | Dwarves | 1 | Aim | -2 |
| Natural Fighting - Humanoid races only | General | Humanoids | 2 | Stamina | +1 |
| Navigation | Priest ; Mage; Warrior | | 1 | Reason | -2 |
| Navigation - for Dwarves only | Priest ; Mage; Warrior | Dwarves | 1 | Reason | -3 |
| Necrology - Necromancers only | Priest ; Mage | Necromancers | 1 | Willpower | +0 |
| Netherworld Knowledge | Priest ; Mage | | 1 | Willpower | -3 |
| Night Vision | Rogue | | 1 | Willpower | -2 |
| Noh - Oriental Lands only | General | Oriental | 1 | Willpower | -2 |
| Numeracy | Mage | | 1 | Reason | +0 |
| Numerology | Mage | | 2 | Reason | +0 |
| Observation | General | | 1 | Reason | +0 |
| Omen Reading | Mage; Priest | | 1 | Intuition | -2 |
| Oratory | Priest | | 1 | Leadership | -1 |
| Orienteering | General | | 2 | Willpower | +0 |
| Origami - Oriental Lands only | General | Oriental | 1 | Aim | +0 |
| Papermaking | Mage; Priest | | 1 | Knowledge | +0 |
| Persuasion | General | | 1 | Leadership | +0 |
| Persuasion | Priest | | 1 | Leadership | -2 |
| Pest Control | Rogue | Dwarves | 1 | Willpower | +0 |
| Philosophy | General | | 1 | Willpower | -1 |
| Poetry | General | | 1 | Reason | -2 |
| Politics - Nobles only | General | Noble | 1 | Leadership | +0 |
| Pottery | Craft | | 1 | Balance | -2 |
| Pottery - for Dwarves only | Craft | Dwarves | 1 | Balance | -3 |
| Prestidigitation | Mage | | 1 | Aim | -1 |
| Prophecy - Seer Only | Priest | Seer | 1 | Intuition | -2 |
| Prospecting | General | | 1 | Balance | -1 |
| Quick Study | Rogue | | 2 | N/A | -3 |
| Reading Lips | Rogue | | 2 | Knowledge | -2 |
| Reading Lips - for Dwarves only | Rogue | Dwarves | 1 | Knowledge | -2 |
| Reading-writing | General | | 1 | Knowledge | +1 |
| Religion | Priest ; Mage | | 1 | Willpower | +0 |
| Research | Mage | | 1 | Reason | +0 |
| Rhetoric | General | | 1 | Leadership | +0 |
| Riding, Airborne | General | | 2 | Willpower | -2 |
| Riding, Camel Spec - must be from Al-Qadim | Warrior ; Rogue | Al-Qadim | 2 | Willpower | +4 |
| Riding, Horse Spec - must be from Al-Qadim or Horde | Warrior ; Rogue | Al-Qadim or Horde | 2 | Willpower | +4 |
| Riding, Land-based | General | | 1 | Willpower | +3 |
| Riding, Land-based - Dwarves only | General | Dwarves | 1 | Willpower | -2 |
| Riding, Sea-based | General | | 2 | Balance | -2 |
| Rope Use | General | | 1 | Aim | +0 |
| Rowing | General | | 1 | Stamina | -1 |
| Running | Warrior | | 1 | Fitness | -6 |
| Sage Knowledge | Mage; Priest | | 2 | Knowledge | -2 |
| Salmon Leap - must be from the Celtic World | Warrior | the Celtic World | 1 | Balance | +0 |
| Scribe | Mage; Priest | | 1 | Aim | +1 |
| Seamanship | Craft | | 1 | Balance | +1 |
| Seamanship Aerial | Craft | | 2 | Balance | +1 |
| Seamstress-tailor | Craft | | 1 | Aim | -1 |
| Seamstress-tailor - for Dwarves only | Craft | Dwarves | 1 | Aim | -2 |
| Set Snares | Rogue ; Warrior | | 1 | Aim | -1 |
| Shield-rim - must be from the Celtic World | Warrior | the Celtic World | 2 | N/A | +0 |
| Shipwright | Craft | | 1 | Knowledge | -2 |
| Shipwright Aerial | Craft | Shipwright | 1 | Knowledge | -2 |
| Sign Language - for Dwarves only | General | Dwarves | 1 | Knowledge | +2 |
| Signaling | General | | 1 | Knowledge | -2 |
| Signaling - for Dwarves only | General | Dwarves | 1 | Knowledge | +2 |
| Silk Maker - Oriental Lands only | Craft | Oriental | 1 | Balance | +0 |
| Singing | General | | 1 | Appearance | +0 |
| Singing - for Dwarves only | General | Dwarves | 1 | Appearance | +2 |
| Skating | General | | 1 | Balance | +0 |
| Skiing | General | | 1 | Balance | +0 |
| Slow Respiration - for Dwarves only | General | Dwarves | 1 | N/A | +0 |
| Smelting | Craft | | 2 | Knowledge | -2 |
| Smelting - for Dwarves only | Craft | Dwarves | 1 | Knowledge | +0 |
| Soothsaying - must be a Barbarian | Priest | Barbarian | 2 | Reason | +0 |
| Sorcerous Dueling | Mage | | 2 | Reason | -1 |
| Sound Analysis - for Dwarves only | General | Dwarves | 1 | Willpower | +0 |
| Spear Catch - must be from the Celtic World | Warrior | the Celtic World | 2 | Aim | +0 |
| Spellcraft | Priest ; Mage | | 1 | Reason | -2 |
| Spelunking | Warrior | | 1 | Reason | -2 |
| Spirit Lore | Priest ; Mage | | 2 | Appearance | -4 |
| Sports | General | | 1 | Aim | +0 |
| Statecraft | General | | 1 | Willpower | -2 |
| Stewardship | General | | 2 | Reason | -2 |
| Stonemasonry | Craft | | 1 | Stamina | -2 |
| Stonemasonry - for Dwarves only | Craft | Dwarves | 1 | Stamina | +0 |
| Street Fighting - Urban setting only | Warrior | Urban | 2 | Aim | +0 |
| Street Sense - Urban setting only | Rogue | Urban | 2 | Leadership | +0 |
| Stroke Of Precision - must be from the Celtic World | Warrior | the Celtic World | 2 | N/A | +0 |
| Style Analysis - Oriental Lands only | Warrior | Oriental | 1 | Reason | -1 |
| Survival | Warrior | | 2 | Reason | +0 |
| Survival, Underground - for Dwarves only | General | Dwarves | 1 | Knowledge | +0 |
| Swimming | General | | 1 | Stamina | +0 |
| Swimming - for Dwarves only | General | Dwarves | 1 | Stamina | -1 |
| Tactics | Warrior | | 1 | Reason | -1 |
| Tactics of Magic | Mage | | 1 | Reason | -1 |
| Tattooing | Craft | | 1 | Aim | +0 |
| Tea Ceremony - Oriental Lands only | General | Oriental | 2 | Willpower | +0 |
| Thaumaturgy | Mage | | 1 | Knowledge | -2 |
| Tightrope Walking | Rogue | | 1 | Balance | +0 |
| Toxicology - Ninjas only | Rogue | Ninja | 2 | Knowledge | +0 |
| Tracking | Warrior | | 2 | Willpower | +0 |
| Trail Marking | Warrior | | 1 | Willpower | +0 |
| Trail Signs | Warrior ; Rogue | | 1 | Willpower | +0 |
| Trailing | Rogue | | 1 | Aim | +0 |
| Tumbling | Rogue | | 1 | Balance | +0 |
| Undead Lore | Priest | | 1 | Knowledge | -1 |
| Underclass | Rogue | | 1 | Willpower | +0 |
| Underground Navigation - for Dwarves only | General | Dwarves | 1 | Reason | +0 |
| Venom Handling | Priest ; Mage | | 1 | Willpower | -2 |
| Ventriloquism proficiency | Rogue | | 1 | Reason | -2 |
| Veterinary Healing | Craft | | 1 | Willpower | -3 |
| Voice Mimicry | Rogue | | 2 | Appearance | +0 |
| Warrior's Scream - must be from the Celtic World | Warrior | the Celtic World | 2 | Health | +0 |
| Water Walking - Ninjas only | Rogue | Ninja | 1 | Aim | -1 |
| Weapon Improvisation - must be a Barbarian | Warrior | Barbarian | 1 | Willpower | -1 |
| Weaponsmithing | Warrior | | 3 | Reason | -3 |
| Weaponsmithing - for Dwarves only | Craft | Dwarves | 2 | Reason | -1 |
| Weaponsmithing Crude | Warrior | | 1 | Willpower | -3 |
| Weather Sense | General | | 1 | Willpower | -1 |
| Weaving | Craft | | 1 | Reason | -1 |
| Weaving - for Dwarves only | Craft | Dwarves | 1 | Reason | -2 |
| Whistling-humming | General | | 1 | Aim | +2 |
| Wild Fighting - Humanoid races only | General | Humanoids | 2 | Health | +0 |
| Wild Fighting, Barbarian - must be a Barbarian | Warrior | Barbarian | 2 | Health | +0 |
| Winemaking | Craft | | 1 | Knowledge | +0 |
| Yoke-pole - must be from the Celtic World | Warrior | the Celtic World | 2 | Balance | +0 |