Main / RhinmosSpellDataList
Saint Rhinmos - Spell Data Files
Rhinmos Spell Data List
This is the data list for KloOge for a priest of Saint Rhinmos in the Kayugan pantheon.
# Name Level Cast Level Expression # Memorized Cost Sound Effect
Bless/Curse 1 1 For 6 rounds, attack rolls and saves vs fear receive a +1 bonus. -- 1
Combine 1 1 3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level. -- 1
Detect Magic - Priest 1 1 For 1 turn, I can detect magic in a 10'x30' path. -- 1
Orison 1 1 I can create minor effects. -- 1
Purify Food and Drink 1 1 Spoiled food and water is made pure again. -- 1
Chant 2 2 For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls. -- 1
Mystic Transfer 2 2 A priest can send me a spell to cast. -- 1
Sanctify 2 2 All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher. -- 1
Dispel Magic - Priest 3 3 I dispel {11-(1d20)+$L} level magic. -- 1
Remove Curse - Priest 3 3 I remove a curse. -- 1
Focus 4 4 Using the prayers of a bunch of faithful I maintain a spell for up to a year. -- 1
Tongues - Priest 4 4 I can speak {$L/3} additional languages for 1 turn. -- 1
Uplift 4 4 I increase the casting level of a priest, allowing him to cast spells beyond normal ability. -- 1
Atonement 5 5 The target is atoned for past regretable deeds. -- 1
Commune 5 5 I ask my god {$L} yes or no questions. -- 1
Meld 5 5 For up to 12 hours, I can take over a willing subject's body. -- 1
Quest 5 5 The target must undergo a quest or else suffer a -1 penalty to saves for each day he avoids the quest. -- 1
True Seeing - Priest 5 5 For {$L} rounds I see things as they are. -- 1
Speak with Monsters 6 6 For {$L*2} rounds I can speak with monsters. -- 1
Gate - Priest 7 7 I'm aged by 5 years but I create a gate which allows an extraplanar being of great power to appear. -- 1
Cure Light Wounds 1 1 You're healed {-1d8} points. -- 1
Cure Moderate Wounds 2 2 You're healed {-1d10-1} points. -- 1
Slow Poison 2 2 Poison doesn't take further effect for the next {$L} hours. -- 1
Cure Blindness or Deafness 3 3 Blindness or deafness is cured! -- 1
Cure Disease 3 3 Disease is cured. -- 1
Hold Poison 3 3 Poison doesn't take further effect for the next {$L} days. -- 1
Repair Injury 3 3 You're healed {-1d10-1} points. -- 1
Cure Serious Wounds 4 4 You're healed {-2d8-1} points. -- 1
Fortify - Healing 4 4 The next healing spell cast does maximum healing. -- 1
Neutralize Poison 4 4 Poison is neutralized. -- 1
Cure Critical Wounds 5 5 You're healed {-3d8-3} points. -- 1
Heal 6 6 Disease, blindness, damage, and mental disorders are cured. -- 1
Regenerate 7 7 A lost limb is regenerated. -- 1
Light - Priest 1 1 I create a 20' radius globe of light which lights the way for {6+$L} turns. -- 1
Create Holy Symbol 2 2 I conjure forth an appropriate holy symbol to my faith. -- 1
Continual Light - Priest 3 3 A permanent, 60' radius globe of light is created. -- 1
Create Food and Water 3 3 I create {$L} cubic feet of food and water. -- 1
