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Main / Terraguard

Terraguard

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This is the largest kingdom in the Western World. Terraguard is made up of many smaller entities, that were brought under the King of Terraguard's rule by either conquest or other alliance. Some areas still maintain their old allegiances barely under the surface like those living in the Highlands. There are many cultures that bump against each other in Terraguard also. Parts of the southeastern territories are greatly influenced by the Viking Way while other countries can be considered to be living similar to the Celtic World. When Greek and Kayugan cultures are added to the mix the cauldron can bubble over.

The Geography of Terraguard is a vast network of rivers and small lakes that help connect all of the many fiefdoms. This has led to a surprising number of lighthouses to help guide travelers.

Each of the many fiefdoms that make up Terraguard has its own ruler, and these individual rulers owe allegiance to the King of Terraguard. This does not mean he is the only king in Terraguard, but he is the overall ruler. The Kingdom is made up of Kingdoms, Principalities, Dukedoms, Princedoms, Baronies, Duchies, Jarldoms, Earldoms, Protectorates, etc. The Kingdom normally is not all quiet, with wars and battles being fought by its components almost constantly. This is allowed to continue as long the King's lands or rule is not brought into question. The Kingdom breaks down as follows...

[Note: There are blank spaces on this listing to allow for player creation of countries that they would like to create as their homeland. In most cases only the boundaries of the country are preset.]
AreaNameTitle
1TerraguardPrincipality
2TerrabrinkPrincipality
3Tri-oakProvince
4BlackmornMilitary District
5Dryads lairPrincipality
6WaldneenKingdom
7UlterKingdom
8FlontKingdom
9ShaltDominion
10BronewoodKingdom
11TrulanePrincedom
12SvortCity State
13AntalBarony
14HillnobDuchy
15PilntKingdom
16Voson 
17Anlog 
18AlmadanDuchy
19PolnarDuchy
20NagrinBarony
21TaldrinDukedom
22JoytillBarony
23BallztonDukedom
24WingstoneEarldom
25SargillJarldom
26MactirrCounty
27Pork 
28AwskiBarony
29TharvesProvince
30MarillDominion
31Houts 
32HargePrincedom
33NorflenceMarches
34HervilsProtectorate
35QuortDukedom
36CaryllBarony
37MaftarnJarldom
38RathcombJarldom
39WyshyldJarldom
40GrorseJarldom
41TramolfJarldom
42TeefirJarldom
43YiltJarldom
44OwlsbiteJarldom
45WollinJarldom
46NeedhamCity State
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58Bowled 
59QuintentDukedom
60ColmetCounty
61AnnoraMark
62NorthcrossMark
63SickledownMark
64TriplecrossCounty
65OrcdellMark
66  
67  
68  
69TraciaMarches
70PotentCity State
71EarmCity State
72OctraCity State
73SickteldCity State
74  
75  
76  
77  
78  
79  
80  
81InvergarryDukedom
82  
83  
84  
85  
86  
87  
88VotralDukedom
89  
90TrillbernDukedom
91  
92  
93MalopisEarldom
94GallimurfeeKingdom
95  
96OrtsKingdom
97  
98DietzgenBarony
99DomvileDukedom

Terraguard Hierarchy

As can be expected with so many differing countries and systems of ruling gathered under one leader there needs to be some way of deciding who outranks whom.

The top of the list is the King of Terraguard. He is the ruler of all of the Kingdom and the end link of fealty.

Below this rank are the Princes of the Principalities. Dryads Lair, Terrabrink and Terraguard. These three principalities are ruled by appointment of the King of Terraguard. Very often it is a son or daughter who is being groomed for inheriting the Kingdom that is assigned to one of these, or a trusted adviser.

Below these top four positions are the rest of the countries that make up Terraguard. In order from highest to lowest these are:

  • Kingdoms
  • Princedoms
  • Dukedom/Protectorate
  • Barony
  • Earldom/Jarldom/County
  • Mark/Marches
  • Dominion/Squire/Divinarchy
  • Mayor/General

note - proper wording only allows "The ___ Mark" or "The Marches of ___" there are no "___ marches" or "Mark of ___" permissible in the Rules of Heraldry