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Main / ShipsAndWaterTravel

Chapter 4 - Swimming

Ships and Water Travel

The easiest way to get from one place to another is walking. The fastest way to transport any significant amount of goods however is by boat or ship. These rules include details on the types of boats and ships available to the characters and how to use them. The rules are similar for the skies above but the amount of cargo is limited. While not absolutely required the proficiencies of Boating or Seamanship help the character be able to handle their vessel. Navigation is often a useful skill to have also as well as knowing how to Swim.

The distinction between boat and ship is often lost on land lubbers. A ship is any vessel that is capable of traveling on its own for a significant distance. A boat either a small vessel that can not travel as far without putting in to land or is a small vessel that is carried as part of a larger ship. One easy way for the non-sailor to tell the difference is that in general if there are sails it is a ship. Of course there are many oared galleys that can rightfully be called ships as well.

In order to construct boats and ships the Shipwright proficiency is needed. Those with the Boatwright skill can build smaller vessels. It takes special knowledge to build a vessel that will venture into the skies above.

Note: ships added to the list as the characters encounter them

Common Boats and Ships - Size & Cost

Cost to
Locations typically found
Barge5 feet20 feet10 feetM-VL8 tons500 gp1 weekboxy hull for rivers and calm lakes
Canoe1/2 foot10 feet5 feetS-M500 pounds30 gp3 daysrivers, lakes and coastal waters
Drommond4 feet175 feet15 feetVL100 tons20,000 gp4 monthsfast coastal runner, usually beach at night when at sea
Keelboat1 foot20 feet6 feetS500 pounds250 gp2 weekssmall river boat designed for rivers and lakes
Knarr2 feet75 feet15 feetL50 tons6,000 gp1 monthsingle mast with square sail and oars, can handle rivers and open sea
Longship2 feet75 feet15 feetL10 tons15,000 gp1 monthStandard for the Viking Way, single mast square sail
Skiff1 foot16 feet5 feetS500 pounds100 gp1 weektypically carried by ships, any calm waters, swamps

Common Boats and Ships - Movement & Combat



Crew - first number is the maximum number of people that can work on a vessel without getting in each others way; the second number is the average number of crewmen needed to operate the vessel; the third number is the skeleton crew, the absolute minimum number of people needed to operate the vessel

Passengers - total number of extra people the ship can carry, this includes Marines or extra crewmen for long voyages

Move - this number is in tens of yards per round; with slashes the first number is under sail & oars, the second is under sail only and the third is under oars only. For movement for an entire day multiply the movement rate by 2 for rowed vessels and by 3 for sailing vessels.