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A bit of weirdness that I noticed the last few sessions.
When there is something that needs reading only a couple of the characters can read. They are not jumping in to help out and read what something says to everyone else.
When it is a pick locks, the thieves all jump in to help out.
Reading is just a proficiency/skill like everything else. Any reasons why the not sharing?
That is good news (for us at least) Eric.
SO the current plan:
I'm planning on being on tomorrow night. Weather is bad up here in the frozen hell I call Michigan, so I think we are calling off our night shift. See you all tomorrow!
Did we ever mention the time Bob and I played evil characters in another friend's game. I bring it up as I was reminded by the possible events of last night. My character was an evil priest, maybe the same Religon as Miranda, but being evil she controled undead instead of turning. If there are undead in the unexplored room, It is possible BOB ruled that Jen could control them subitly. It is also possible that she could have cast hold undead or that just her overwhelming evil presence calmed them down. Either way, it still may happen and it made me miss my old character who, while low level, had started to have a few undead servants of her own.
On another note of history, I will post in character what I remember but I do believe the bigger gap of my memory of how we actually got into the church may be due to the fact I was not there for that part. Beyond the fact that somethings may have changed, I am treating the rest as a new adventure where we have a vague map
Hi everyone. Sorry I missed you all last weekend... I should be there next week. I've been buried at work and I'm trying to get some stuff posted on the site. I started adding some stuff but it will be in pieces for a day or two as I get a few moments here and there. Hope to be on soon!
Actually Miranda is with Shur, I was going to start a conversation that might work better on site.
Sorry we missed you Eric. John the staying connected issues I have some ideas on so we will have to work though those one of these days.
It was a good couple of nights. I am sorry we will not have a game on the 14th.
We have lots of good things to keep the ball rolling here on the site however.
For Long Live the King:
Shur is still in the market and can roleplay out purchasing anything, the rest of the group is in the Inn and can talk to who ever they can dream up they want to talk to. See the chat log for Feb 08 14 for details.
Val did do a reconnaissance and there were no goblins in site. She did find that the farmhouse looks dilapidated as if it is not occupied. Then finally she did spot a huddled group of people off to the north east. It looks to be three or four humans that were hunkered down trying to spy on the farmhouse and church.
You can roleplay that however you wish up to the point of entering the farmhouse or caverns or church.
2-6 And I'll be late on Friday, but as we don't have a game, just configuration and setup, it'll work out fine. AFAIK I will be able to be there Saturday.
So I may have to work Friday and Sat. Sorry I've been MIA lately. My building construction project is finally starting up in full swing and we've had some serious SNAFU's to work through. I was here for almost a 100 hours last week... God willing we'll get the start up bugs worked out and I'll be back to sane hours. Bob, I'd plan on playing LLK and if I can make it I will. Sorry everyone! I miss my game night...
So we know that: Friday the 31st we will play and be doing Long Live the King
On Feb 07 13 - I will have the game open with the standard password and everyone can chat, work on what ever etc. I will be in around 10 PM or so to answer questions and continue along where ever things are at that point.
On Feb 08 13 - Saturday Bonus Game - We will run the normal time 7 - Midnight and it will depend on Eric's availability which story arc we run.
The Next Week is an off week for Valentines Day
Do we know who will or will not be in this week yet? Eric? Mike? Guy? TMO?
I like continuing roleplaying on both threads but want to be sure I have the right maps & icons ready for you to go depending on who shows up.
Also by the way I should be getting my new Internet install on Thursday morning so I hope we have much less lag going forward.
TMO: My mother-in-law is in town this weekend, so I'm an unknown at this point. Last few times its just made me a bit late due to dinner with the family, so probably that's what will happen this time too.
Eric: I have to work Friday night. I won't be there... Sorry.
Thanks John! Had to go re-read with that thought. I can see a little Pooh bear in there :) Lisa
That is great Lisa, but for some reason, I hear Indigo with Pooh 's voice now.
--- I'll be a bit late as well. Son has an event at halftime of a basketball game. The game starts at 6. So I'm guessing I'll be home about 7ish? Central time. - TMO
I may be late tonight. I have an in-law birthday dinner I can't just skip out on. It's about 45 minutes away, so I'll be tear-assing back home and hoping I don't get a speeding ticket. If you start with the mains Val will do any scouting you wish, but nothing too dangerous. She's kind of playing the role of observer in this one. Judging your worthiness. And Imari will follow Indigo around and help him however he needs it.
Hey I wanted to say sorry about Friday. My son (who is testing daddy's patience lately) was a real treat. I went to lay in bed with him hoping that would help him finally fall asleep and it worked for both of us. My wife woke me up at 1:00 when she got home. I'll catch up on the log and see what I missed.
I had an idea today. Yes only one sadly.
On Feb 7th I will not be in until very late (after 9:30) so rather than not play I was going to leave the game up for people to work on things.
However I am off on the 8th and we could run a special Saturday Night Special if there are people who would be able to make it then. How many people would want to play that night instead. I can still leave things up for the group on Friday night to work on things but to get a full game session in on Saturday instead.
We are taking the next Friday off (the 14th) for obvious reasons.
-- I'm okay with either. - TMO & Lisa
I could log in for RP on Friday, not sure I really have much to work on. Not sure on Saturday. -Mike
I should be able to make that Saturday. -Eric
I have both kids tonight alone. They go to bed at 8:00 so I won't be on until 8:00-8:20. Also, I think some things changed and I will be here next week but not the following week. See you all tonight!
So things will continue on both story arcs.
It looks like Eric will be in this Friday (Jan 17 14) and then not for the session after that.
But please do continue to keep all the threads active. It is a lot of fun to have this going all week long.
For my part I have always left the party pack management up to the players because I want everyone to have a vested interest in what you keep and do not keep.
I give out XP to characters who have magic items that they keep (the Kristelle's sword example Lisa used) and the group XP awards for items that get tossed into the communal sack. For the most part over the years the smaller items like scrolls and potions go in the pack and the significant items go to individuals. When you find something that no one can use (you have a magical net still that no one has claimed) once someone comes along or a use comes along then it is often given to that character.
This is part of my thought process behind "when you loot someone's tomb they have gear you take. So when you die you should have gear you are buried with so others can loot you."
I like the characters having fun things. There is a place to name each of your weapons magical or not on the equipment list. I want characters to have something that is so a part of them that you cannot imagine them without it, like Branwyn's ring. Like the hand is becoming for Ilero.
But more to the point of party pack items. Unless the character that has the item is not reasonably with the group the items are back at the orchard house (Home Base) at the end of each story arc.
I am more than fine with you taking it. I actually should have just put it back in the general area. I don't believe I have ever heard a formal "policy" on it, but I look at it this way.
Abu Dhabi was a short lived character that ended his time with the Dragonslayers back at Jistelle. That character had his own weapons when he joined us and took a number of things from the Home Base collection to go on that Polar Region trip. If Fritz comes back, he will still be carrying all of his original weapons, spellbooks and gear that are solely his. In contrast, we had a character named Kristelle that started with us at 1st level. Her magic long sword is her weapon and that went with her when she left. That is hers and not the group's to give away. When Guy's character, Saranger left the Dragonslayers in the middle of an adventure, he made sure that he gave his prize possession and one that he had been handed by Branwyn back to her before he left to find his fortune elsewhere.
So I had a question for the group, what happens when a player takes items from the party pack then never comes back? Or, what about items everyone decides that player can have? I am interested in taking the long sword Abu Dubai took from the party pack for Leatherus so he has a magic sword for this mission. He has 1 slot in long sword. Help?
This last Friday was two spells, Fly & Manyjaws. The money is 100 gp per page and I rolled higher than average. The previous Friday included extra cost for the training to lean a signature spell in addition to water breathing. This is one of the reasons I was having the discussion about learning spells. If we can use the extra books, we will not need to re-write spells and save some money, but either way Miranda should be done spending for a while.
I just wanted to check on the costs of Miranda's spells. I think too much may have been deducted. I took out 1800 gp for water breathing as signature spell. Then last Friday Miranda changed signature spells and learned Fly and deducted another 1300 gp. Does 3100 gp for 3 spells make sense?
John, I added a new Spells page to link from for various spells like Orison where we can list all the details and have a Commentary section for each one as well.
While the Content still needs work the layout and formatting for how individual spell books should look is complete also. Abu's Library is the example that is completed now. I will be updating the rest of the spell books to match this.
I want to remember and write down the ruling on the spell Orison. I may have broken the rule and it is important for the dividing of the party.
Yes to John there are additional things you can do before you receive the missions. I can change the date the story arcs start by as much as a week or two if need be. I think that organizing here or in Home Stories in and out of character will work to make things flow smoother on Friday.
The actual testing, casting, etc should wait until Friday I think for most of it however.
Thank you to Lisa again for the bookkeeping work to keep everyone organized for traveling.
Before we leave, there are a number of items in the home base or party pack that seem they could be magical, in addition to the unidentified potions. Can we do one detect magic to confirm if any of them are magical? I would like to demonstrate how the scroll room works before we leave and see the details on what Miranda can do with the flute with her new skill. I am not sure how much we can do before Friday, so let me know.
We spent 4420 gp on stuff last Friday. That has been removed from Home Base stuff. If there are more things you want to have before we travel, there is cash to do it. We still need to deduct spell costs, but should be able to do that on Friday.
I did a draft of party pack items. I didn't really want to get into a thing about who gets what potions, so Tristan's group can just take them all. Indigo is doing more travelling and so I think he should take the spyglass. If anyone wants more travelling cash or gems, either let me know what you want or move items (not copy) from Home Base to Party Pack.
Thanks for pointing out the forgetting the date part Eric.
John 'Read Magic' is only needed the first time you want to read a spell that you find. So yes the first time you read it out of someone's book you would use 'Read Magic' then roll to know spell then you could write it into your own spell book in any fashion.
I agree on day stamp, sometimes we have so much activities it is hard to keep track of what we have missed.
To Bob, I appreciate the subtle difference. But confirm with two possible scenarios to confirm. Possibility 1: Mage starts day with Read Magics, learns new from a new book. Then any day with read magic, they can cast new spell without having to rewrite spell?
Possibility 2: Mage starts day with 2 Read Magic spells and 2 copy spells. Mage learns and copies two spells into their personal spell book at virtual no cost. Can they memorize from the copy without read magic?
Just asking, making plans.
Dec 29: Just as an idea, but it might be handy to put a timestamp on entries on pages like this where we or our characters converse. It doesn't tell me what changes on a page, just that there were changes made. I have to scroll back until I think I recognize something from the last time I was on the page. This conversation was easy to figure out, but it isn't always.
Just a thought - Eric
I think you are confusing learning a spell with memorizing a spell in that bit John.
You need to learn the spell to be able to memorize it (we all agree on this) but you cannot use just any magic missile spell written in any spell book to memorize the spell in the morning. You need your own copy of the spell in your own particular notes.
Yes if you want to use someone else's book to learn a spell it is easy. If you want to use that book to memorize the spell in the morning you would need a new Know Spell roll to see if you understand the shorthand, notes, etc that the mage that inscribed it used.
Hope this help clear up things.
After reading the site and how to learn spells, it reads as if we do not have to copy a spell if it is already in a spell book. Just like when we try to learn a spell we could not learn before, we just need to read it. So it is only important to have the spells we want on the travels. I will continue to organize as I can.
Bob has have kindly taking care of the library page so I'm okay with any improvements. However, I regularly carry two books with me, the travelling and Vasyugan. Eventually I want to copy all the rest of the travelling book into the larger one so I don't have to carry two books. It would be important I think to keep those books in tact on the website so I know what is where. It does remind me that I have not entered the manyjaws spell on the site. I will try to do that soon. As far as naming the travelling book, I will come up with something
I am doing what I can, there will be more after we roll for number of pages. I was thinking of making a full summary of all the spells on one list and maybe linking to the different schools, but all in time. There are more questions, like why there are priest spells, does it matter if it is signature spell and what books are available to take based on the status of the character. Miranda needs the details on the flute with the new craft skill and yes discussion on additional spells. I think we can role play out the final selection of teams, but I will let the leaders do that.
One question for Lisa in particular, do you think we can list each book separate on Branwyn's library page so that page is just a list of books and the total value? Do you want to name your books?
I am guessing that there will be a lot of interaction the next week or two as we get everything organized for the two new story arcs and some people have time off for the holidays.
1 - John is working on spell book/library things. I like the additional of school to the list, but there is no Universal School of spells, those need to be changed to the original schools.
2 - Once we have all the spell books cataloged properly those values get added to the value of the overall library. We did that at one point earlier but have added more spells since.
3 - Working out which spell books to take on which trip.
4 - I would like to finalize the training page with everyone's current level (Miranda is the only mystery there) and any open slots or such that are waiting for future training.
5 - At the end of the night I put down a starting date for the adventures but there is some leeway on that. If people want to do a couple more things that they thought of afterwards, spells, potions, appraising, etc.
Thank you all again for a wonderful 2013
I have an update I would like people to run on their machines to help Klooge run better.
In your Klooge.werks folder (the main folder you installed Klooge in) there is a file called kLoOge.Werks.l4j
Open/edit that file with wordpad and change the two lines of -xmx and -xms
I recommend putting in -Xmx1024m and -Xms512m
Then just hit save (no need to change the file name)
When you open Klooge it will use these new values and we should have fewer drops.