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Player Communication

This page is for news, announcements, game discussions, and issues that might have previously gone into emails. Anyone can start a topic or add to one already started. Please type four dashes after your name and before starting your message so it is easy for everyone to see each person’s contributions.


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2-15 Ryan

Hello,

Sorry, but we have friends who are surprising us with a visit tonight. It seems that I will be tied up for the earlier part of the session, although I will see if I can get on later tonight. Sorry about this.


2-14 TMO

A challenge to anyone who wants it:

As mentioned, CHA is kind of a dump stat with this Guild. Since I was able to assign the character rolls to whichever guildmember I wanted, the higher-level characters got the better stats, which makes a bit of sense. But now that I'm approaching the raw recruits, stat totals are getting lower and lower. ;)
You can see the types of pics I'm looking at to pull character portraits below. I'm going to need portraits for the following characters:
* High Elf, F2/T2/M2; CHA 7 (App 5; Ldr 9) - update: I may have found a pic for this one (see below)
* Human, T2; CHA 6
* Human, T1; CHA 3

On some quick searches, there don't really seem to be any of ugly elves. ;) I'm not sure the internet is aware that's even a possibility. Don't they all look like Orlando Bloom or Hugo Weaving? The humans might be easier, I haven't looked for them yet.

Thanks in advance, and good luck!


2-14 BOB

Yes to TMO for no evil members of the guild. Chaotic yes, that fits in with who Ilero is known to be. No one who is part of the main group is known to have done evil things. Again, yes chaotic, sometimes thoughtless to the effects on others, but overall the group is known to be a force both for good and mostly lawful.

Typically a non-player controlled thieves guild would have evil personalities as part of it. Sometimes evil pretending to be good to get a foothold in and corrupt from inside. In the case of the Guild you have created something that will highlight skills used for a different mindset so while evil might find them useful for the most part it will be people who want to do good in their own way. Come out of the shadows to help, want to be a loner but still help, in the case of Acorn wanting a bit of excitement but also to help guard/spy on this new population of humans that is moving a little too close to her homeland, etc. You get to roleplay them all out, use them for adventures as you see fit, etc. After we are all settled in again for the next story arc you will get a better feel for the flow of how you want to move this forward.

TMO - iirc, Ilero is actually Neutral, not Chaotic. ;) He's fairly conservative and reasonably law-abiding. He's also just *extremely* impulsive at times. 0:) And that's what he's most famous for, if he can be considered famous.


2/13 TMO

Umm... Bob - When randomly generating these personalities, I came up on a situation I hadn't considered before. This one came up EVIL (very). I assume you don't want evil NPCs, same as no evil PCs? I'm going to regen this one anyways, just asking for the future. Thanks.


2/11 TMO

Onaldkelrad TruebloodLanekAcornOppleby FiddlefenGuioteJon the SailorCurrently UnnamedElf or Orc?

I also noticed that, totally without thinking about it, I've been doing only male characters (besides Acorn, who I didn't create). I will make sure there are some females in the group too.


2/11 TMO

I'm still constantly being tickled by the different reactions everyone has to the whole death thing. :)


2/10 Carissa

To-Do List for this week:

  1. Debate the name of Dragon's Maw to change to The Maw or to something different. For more information: click here.
  2. Go read about the new church and give Mario your input and/or opinions. To see it: click here.
  3. Provided he still wants it, scroll a few posts down for TMO's request of personality quirks. To read the request, seriously, just scroll down.
  4. Decide on more names and designate some buildings! Three unoccupied buildings still needing to be decided occupation. No link to click, just look below for suggestions from BOB and try to have a suggestion/preference by Friday:
    • List of potential additional residents to consider recruiting and or uses for the three currently un-specified buildings: Warehouse for dry goods, stone mason, leather worker, community storage in one of the small hamlets, apothecary, dress maker, carpenter, hunt/trapper, shepherd, wool merchant, fortune teller, tourist trap for visitors to Estate, the possibilities are endless.
    • (Did I just imaging trading post was an option...?)
  5. (To be filled in later if needed).

And request from me to add vials to the list of things bought OR for next shopping trip. Forgot those for font requirements to make holy water so unsure if we'd have gotten them earlier or if that's something we'd have bought later. OR if it was already included in the cost. Even then, a few extra empty bottles because always useful, right? :)

At 5 gp for each, I'm thinking just 10?


2/9 Lisa

For TMO - I wasn't sure where to put this. Move if there is a better place.

Power Word, Sleep - Red Wizard
(Conjuration/Summoning)\\ Level: 2
Range: 60 yds.
Components: V
Casting Time: 1
Duration: 5 rds./level
Area of Effect: Special
Saving Throw: Neg.

This spell is like the normal 1st-level sleep spell, but it needs no somatic or material components.
When the power word sleep spell is cast, one or more creatures (other than undead and other creatures specifically excluded from the effects) fall into a comatose sleep. All affected creatures must be within 30 feet of each other. The spell affects 2d4 Hit Dice or levels of creatures. Those with 4+3 Hit Dice or more are unaffected. The center of the area of effect is chosen by the spellcaster. The creatures with the least Hit Dice are affected first, and partial effects are ignored.
For example, a wizard casts power word sleep at three kobolds, two gnolls, and an ogre. The roll (2d4) result is 4. All the kobolds and one gnoll are affected (1/2 + 1/2 + 1/2 + 2 = 3 1/2 Hit Dice). Note that the remainder is not enough to affect the last gnoll or the ogre.
Slapping or wounding awakens affected creatures but normal noise does not. Awakening requires one entire round.
Notes: Common for the Red Wizards of Thay, uncommon for conjurers from the FORGOTTE REALMS setting; otherwise, virtually unknown.

TMO - Thanks! I've added the text to the spell on her character sheet!


2-9 BOB

Yes to Marisu ret-conned with some RP with Anastasia back in Doeskin. Later this afternoon will set up a story arc page for that.

TMO - Thanks!


2-9 TMO

Okay, Marisu's plan was as soon as they got back from the wedding to take Anastasia and reclaim control of her Estate from whatever Anastasia left in charge. Marisu has absolutely zero faith in those people. She will want to get personal control back immediately. After that it would make sense in character for her to spend time in Dragon Fen helping out. Since we're not stuck in doing things in chronological order, unless that poses plot problems for you, we should be able to do some retroactive RP for that. If it does pose plot problems for you, let me know what kind so I can try to help come up with a reason for her not to do as she planned.


2-8 Spring

Probably going to be late. Truck maintenance issue.


2-8 BOB

For the Guild members I would think personalities would be better for you. Especially at first they will have limited interactions all related to roleplaying rather than combat. The next few sessions will be covering the remaining part of building adventures. Then onto the next story arcs where you might want to send one of the guild members out (for you to play) rather than Ilero or Shur.

TMO - "Will do. It'll be interesting to see how these turn out. For tonight, if any are needed, I'll probably stick to the three with personalities already partially established, although the one with a 3 charisma oughtta be fun. :)"


2/7 TMO

Bob, I've got the stats all assigned to the Guild members, but that's it so far. What should be my next priority with them, names and personalities, or stats, class info and levels? The soft info, or the hard? ;)


2/7 John

I think the same or similar idea will work work the church as the manor, take a floor off and make it a separate building or like the lighthouse you may not have seen yet, two buildings attached by a 10 x 20 hall. For role-playing and timming issues, I thought it might make more sense for certain encounters to happen on the outskits, like Travler's Way so the Manor house can be finished properly.


2/7 TMO

I think the core problem with the house disagreement is that Lisa was trying to build Branwyn's private residence and home, and Bob was doing Lady Branwyn's Administration Center. I'm not speaking for either one of them here, just what it looks like looking in from outside.

Would it work if we split the build into two? Branwyn's private home as one building, and a separate one for all the Lordly accoutrements that are needed to administer her lands?

@TMO: That is exactly what the problem is. If I had known prior it was going to be an office rather than a home, I would have said to build Branwyn a 2-story house and then adjacent have the staff/office bldg. before we spent the money and had all the rolls for building what we did. Given that Bob has already built what he wanted and we have rolled and paid for everything in one bldg. I'm not sure we can go back at this point without even more aggravation than has already occurred. Lisa

BOB - I thought it was always obvious that the Estate needed a place for the Count to live and run the Estate from. No one expects Branwyn to have a full Castle like the Drakes or the Citadel on the Vilmar Estates. Everyone starts small and builds up.

I do not care about the actual building, you have square footages to create what ever you want. Mario did that with the Church of Otterville and TMO is doing that with the buildings to create the Lighthouse and Guild house.

The part that I said could/should be there depending on time spent and funding was the Motte in particular. Just like Jistille was built. Create a Motte, put a large building on it, when you can afford it put another building, etc. Then put a wall and gatehouse up around the edges later on. For Dragon Fen you had four things on the plan: a tower for the apprentices, a barn/workout space for the fighters, a building for the lab, and a house for the Count. Lisa made it clear to everyone that she wanted all the characters to have their own places, that the players got what they felt they wanted. That was all accomplished. The key stumbling block now is the final part of the Manor House. You know you will be hosting the Queen when she stays with you, hosting other Lords when they stay. You have a thousand people or so in the Estate, some of them will seek shelter during times of stress.

I am not telling anyone what they have to do with their building plans. I keep telling everyone to make a map, look it over, then make the changes, etc. Everyone can do what they want with the building pieces you have. You can stack the tower on top of the lab if you want.

This is for the group to design and decide. I am going to make the adventures based on what you have, who is living where, etc.


2/5 Carissa

Trying to figure out what loose ends (not to be confused with Loosend) need tying up for the moment and organize what is needed because everything is everywhere. This is the current list I have so please confirm, deny, or add to it:

  1. Force Spring, Ryan, Michael, and Mario to finish naming the last villages. There are three unnamed and it would be nice if one or three or four of you named something. If you do not know what the current names are, please: click here.
  2. Finalize supply list from when we visited Loosend. I cannot say if it's too late to add to it, not up to me since that was two sessions ago, but do need confirmation we did buy those items so we can add them to the appropriate list (such as Health Potion to Home Base). If you don't know what I'm talking about: click here.
  3. There are two names that are in some debate. Please add your opinions, and/or have them ready by Friday. If you want to know which names: click here.
  4. Double check your people are where you currently want them to be. Nothing is permanent (mostly probably), but it helps to have an idea. If you could, please: click here.

Is there other information that needs to be nicely organized somewhere? Manor information is under the direction of TMO so I'm ignoring all of that, but any other requirements or info to consolidate you know of? I know things are posted every bit of everywhere. I like organization. Please direct me to things that are not clear so I can see if it can be reposted/formatted to made clearer and make me feel a little less crazy trying to keep up.

AND as a nice reminder, please keep an eye on Recent Changes (also a link so click it even though it doesn't say "click here") to know what's been updated, or edited, or changed. I think most everyone knows this page exists, but you know what they say about making assumptions!


2-4 TMO

For you Lisa: The Truth About Catapults: https://www.youtube.com/watch?v=7x-vv0FCIkQ

Thanks for the lesson! :-) It's a good thing that Branwyn's catapult or mangonel (if we have to!) is that its purpose is purely recreational. The farmers and livestock will still have to be on their guard, but it is comforting to know the odds are against her taking out the whole newly built town. Lisa


2-2 BOB

So the drama over on Discord is done now. We apparently have maps to use for the manor and they are now up in Klooge to use.

We need one more vote from Ryan, Spring, Michael or Mario for the selling of the yarn to make it a majority.


2-2 Lisa

The writ has been spent. I kept spending with the platinum coins, but we are short 8,000 gp. I can put a combination of our gold and some gems together, etc. OR, we have an 8000 gp ball of yarn or 8,000 gp dragon tooth pipe. Any thoughts? I am leaning towards selling the yarn and calling it a day.

Votes for selling Yarn -

  1. John
  2. TMO (although I think the cachet of having a 8K gp ball of yarn is great, I too vote yarn)
  3. Carissa (but if we make a pair of socks, can we sell it for more...?)
  4. Mario

Votes for selling Dragon Tooth -

  1. Mario

2-1 TMO

Okay - time to make things unique! I have 12 new followers. 3 of them already have at least most of a personality. 9 of them are complete blanks. Please give me 1 or 2 random non-evil personality quirks. I will make sure every quirk is used when building these followers. Although I honestly don't know how much screen time they'll get.

  • The one who has a big family and what ever comes up says someone in his family did something similar - John
  • The one that always repeats what they are asked - John
  • Showboater and/or cupcake topper (are they the same thing? always showing off and/or trying to outdo someone) - Carissa
  • Horrendous memory and/or bad at listening (also similar and or same; imagining a game of telephone...) - Carissa

2-1 Spring

Sorry for the last-minute drop out. I has a tired.


1-29 BOB

Thank you to Michael for working on the map of the Manor. Grab me for any explanations needed, will catch up on the Discord stuff soon too.

I am of the opinion that the beginning of this upcoming session will conclude the planning portion for this story arc.

  1. - Make sure everyone has what they needed to out of training
  2. - Make sure everyone has what they wanted to build on the list
  3. - Double check totals for characters assisting with building
  4. - Based on above information make final decisions on what to build
  5. - Finish the appraising and identify to just get that finished please

Then we start rolling encounters and building checks and moving into lots of roleplaying and such.

Everyone will take turns rolling all the various things until we are done. No one person is going to roll all 48 months worth of building for example.

I have two adventures right now in mind for during and shortly after the building process, plus at least two more that make good sense not sure when they will happen.


1/29 Michael

Honestly, with how much bob has to fix in my posts, i'm surprised he still allows it :)

Per request, I will be taking the manor picture sketch and translating it into an CAD drawing. I've been told that it's on the Discord. I am incredibly busy this week but hope to have it done by Friday.


1/27 John

The number no longer matters. Welcome to Traveler's Way


1-26 BOB

We will play next week {Feb 1st} and I plan to start with the second round of building provided that everyone has their training all organized.

There are details of all the buildings that are going into this second round. By the end everyone will have their own residence or a place to stay. There will be adequete farmers for all of the non-farmers living here. There will be a nice Dragon Fen Manor house complex, several churches and 8 villages scattered out across Dragon Fen. On the far eastern portion of the Estate will be Ilero's Scouting Guild {a better name will come, or one will be asigned :) } that has a 100 foot tall lighthouse. That tall of a lighthouse can be seen from about 9 miles away through The Mist so almost the entire Estate can see it.

Please everyone be ready and or post before Friday starts your new level and your updated spell level stats so that Mario can do the updated sheet for building. We are picking up the day after the birth, Branwyn needs a month at least to recover then she can contribute. Ilero's new guild members will show up starting that month, and additional ones each month from there on in until everything is built.


1-25 Spring

Turns out there's no game anyway. I forgot to check the News & Updates page first before logging in. So, anyway, you are not really absent after all!


1-25 Ryan

Hello,

Sorry to spring this so late, but we are all sick at our house, and I won't be able to come to session today. Sorry about this. Have fun, everyone.


1-24 BOB

For John and TMO for spell research. To learn a new spell the rules are on the Spell Research page. Marisu would not go do research, she finds her spells by happenstance. Miranda can research just about anything she wants.

To learn a spell by copying it from some other mage's spell book, like you have in the past from Branwyn, or with the new borrowed Dream Magic books is a much shorter time. However you need access to those books obviously. In Loosend there is a mage guild. You have to be a member of the guild to use their library. To be a member of the guild you have to commit to spending 1 month per year there in the guild house, doing copy work, research, etc. That is just to use the library in the guild for research. To borrow someone's spell book to make a copy of something out of it would mean you have to have some sort of relationshop with them and as is tradtional do some sort of favor. Getting material components for spells, or research or ink, etc.

For the individual spells listed I will need to find Calm for you but the others are all in Klooge I think.


1/23 John

There are no plans for Hoffman beyond role-playing what comes up. I am not clicking off time too go from a wandering warrior to Lord of a castle. There are too many things to work out in character. I only hope when the time is right for Hoffman, we will be able to handle it as a party.


1-22 BOB

SO I updated the upcoming costs for building Dragon Fen Estate. You are now current with I think most if not all of the planned buildings through building the Manor, the new farmers needed for Ilero's guild and the track through Valoris Wood.

Anyone who wants to sketch out buildings is free to do so. We do need names for the first towns especially now that there will be four more added to the Estate soon.

Once all of this is done on the site until our next session on 2019 02 01 we can spend that session doing the actual walk through the building process. This will be more extensive than the previous quick build because you will be taking up more than quadruple the amount of time and more than 100 times the costs. There will be at least a couple of encounters to deal with that I am betting are more complicated than a thunderstorm and tornado knocking down some buildings.

THEN after all the building is done we deal with farmers showing up, followers showing up, everyone gets more XP through the building process, etc. Potentially more training from that XP.

I think we are at least three more sessions of building complications before we get to there.

THEN after all that John can start with the planning for Hoffman's stronghold and finding the funding for that. His will be different because he needs to clear a significant amount of land first before building, then a LOT more farmers. For Branwyn and Ilero the total was about 104 buildings for 630 farmers to feed 72 people. Hoffman will be attracting 70-150 followers so you are looking at more than 208 more buildings for 1,260 more farmers just for new followers without counting needing more blacksmiths, armorers, mill, leather worker, etc. etc. etc.

By the time you are comfortable with saying the Dragon Fen Estates are near complete for all the existing characters you will have a population of over 20 villages and more than 4,000 people.

Farmers & Bookkeepers :)

Then onto the next story arc of this Era.

  • Sheesh. Dragon Fen Estate is going to have more people than the town I live in IRL. - TMO

1-22 TMO

Just wanted to apologize for not being a full participant in all this. I've just been swamped this last couple of weeks at home, not sure if it's going to ease up over the coming two weeks or not. I suspect not. Please do ping me in Discord if you have anything you want me to weigh in on. I may need a bit of catch-up though. You were all quite busy on the site over the weekend and I hadn't seen any of it until just right now. ;)


1-20 BOB

Very glad that leaving Klooge up is helpful to all.

Yes to John swapping out the Club for something else. High Mastery in Axes would be very very rare, would likely have to train your self

Yes to Mario for picking which ever weapon is best.

Yes to Carissa for changing Chat Color for Thistle

General comments on comments there:

  • Hill Giant transformation in dream - no save if Etienne really thought his father was a monster
  • Very glad about some skills with low stats applied, it means picking things for the character not for the numbers
  • Yes swimming allows you to just swim
  • Yes there are calm lakes around, relaxing, calm, you will not even feel the leeches attaching themselves
  • It will be interesting to see the Hallucinatory Forest details again, will post that spell if no one beats me to it, lots of potential there for Dragon Fen
Illusion/Phantasm Sphere: Plant
Range: 80 yds. Components: V, S

Duration: Permanent Casting Time: 7 Area of Effect: 40-ft. sq./level Saving Throw: None

When this spell is cast, a hallucinatory forest comes into existence. The illusionary forest appears to be perfectly natural and is indistinguishable from a real forest. Priests attuned to the woodlands--as well as such creatures as centaurs, dryads, green dragons, nymphs, satyrs, and treants--recognize the forest for what it is. All other creatures believe it is there, and movement and order of march are affected accordingly. Touching the illusory growth neither affects the magic nor reveals its nature. The hallucinatory forest remains until it is magically dispelled by a reverse of the spell or a dispel magic spell. The area shape is either roughly rectangular or square, in general, and at least 40 feet deep, in whatever location the caster desires.The forest can be of less than maximum area if the caster wishes. One of it sedges can appear up to 80 yards away from the caster.

For clarity on timing.

Everyone is at Orchard house when Branwyn has her baby girl. There are a couple of training type things still not completed. Kel's thief training is not done. Foto and Marisu might want to do more spell research along with the other mages. Brawnyn will be out of commission for building purposes or spell research for 1 month.

We are picking up the next session at 5-5-346 SKR just after the birth for ease of timing everyone going forward.


1/19 Carissa

Just making sure people see BDF-OOC so you have a chance to update character supplies (or send letter or do...whatever) for when they were in Loosend.


1-19 BOB

Yes to Michael, getting full potential out of the long sword and no empty slot for Dagger left

Klooge is up again this week or two or who knows

Branwyn had a baby on 5-5-346 SKR and Mercy is older and SURPRISE! Everyone is older too.

When you get the chance to look at your sheets and check on your age.

The mages have 54 days for Branwyn and 45 days for the rest of the mages to learn individual spells, go log into klooge make your proficiency checks and rolls there as you learn spells one by one.


1/18

Bob to clarifiy, was that training completed at the end of the ambassador stuff? I'm trying to keep track because he had been hanging on to the weapon prof slot for a loooooong time that was earmarked as "Dagger Mastery". Eventually we abandoned that when I found out the dagger reaaaally didn't do all the much damage.

HOWEVER, I don't recall him ever getting to use that point. Did we use it for longsword prof? Because if we did, I need to check to see Hugh is getting his full attack bonuses every time we go into combat.

Thank you for keeping eye on stats.

-Harmon


1/15 Lisa

As far as I can tell, these are things to get done on Friday - BOB correct me if I'm mistaken

  • Finish Appraising
  • Cast Identify spell on potions and magic items - If there are things on the Home Base page I missed, please put them in red or add them here/there for inclusion - I need to add the Rod of Resurrection to see how many charges are left on it
  • Run through every character's training/spell needs so BOB can determine how much time it takes and how much it will cost
  • Roleplay Intro to Skarphedrin
  • Roleplay Branadarus reveals - Optional. I can do this on the site and time travel back. I wanted to tell him baby & vamp mom so no more secrets. Where this happens depends on if anyone cares to see it or just read on the site. Or not.
  • Click off to Loosend for training and:
    • Roleplay Miranda and Hoffman story
    • While we are in Loosend, I would like to sell off that Celtic priest scroll and the 139 Greek scrolls - we don't have to roleplay, but if we sell, I'd like a total of what we are getting from them. Greeks cast Resurrection so perhaps we can have them add a few charges if the rod is low

1-13 BOB

Lots of good things happening.

I am leaving KloOge up for now we will see how we go over the week.

Still looking for a name for the fourth location and if there is a different name for the hamlet associated with Dragon Fen Manor. Or will be be Dragon Fen Manor, and there is Dragon Fen Manor House?


1-12 BOB

First round of building is completed. I double checked all the math, building sizes, costs for furnishings, extra costs for the church, etc. There is a grand total of 113 buildings over the 3 months of building time and a total cost of 15,724 including furnishings. Details on the Building Dragon Fen pages.

Now everyone can do more details about the various things that are currently built and decide what more you want to build after the next round of training is completed.

Then we go on to more building for the Manor House and the Scouting Guild.


1-10 BOB

So trying an experiment.

I have KloOge up right now and I will leave it up all night and day until we play tomorrow night. I hope that it all stays stable. This will let everyone look in on their characters, etc. I hope to restart it at the end of Friday night and again leave it up for all night and day Saturday for people to continue to work on things as they wish.


1/9 John

It has been Miranda's plan for some time to teach swimming as she has a high wisdom. I had aksed how many she could teach at a time and now if it can be taught while traveling.


1-9 BOB

Please keep planning and organizing what you need/want to do.

This is a multi-step process.

First people need to know what they want. Then we look at what is good for everyone overall to move things forward.

It might mean something like this (using semi random numbers):

  • Some people need training to make them more powerful for more advanced building, those people go off for 12 weeks.
  • While those people are gone, Branwyn and some use their abilities for building 3 groups of farm buildings in 3 weeks. This includes residences for Hoffman, Hugh, etc.
  • Then Branwyn studies spells for 3 weeks. Others continue building villages and such. Potential small adventures.
  • Some people return, more studying and training continues.
  • Everyone is back 14 weeks in and construction on the major structures like Branwyn's Manor, Ilero's guild happen. During this time several small side adventures happen.
  • Then we take stock again for XP and Trainging and potentially even more Building.

THEN we declare Dragon Fen completed.

Then future things like Hoffman's full strong hold can be planned and financing organized. Maybe Regor the Mad gives Hoffman a building loan.....


1-8 John

I wanted to be clear I am role playing my suggestion but open to any ideas, I just think of this a phase 1, which may include something for Ilerro, and Shi but that leaves room for roleplay. My reason for the letter and the placement of the letter is I hope to introduce an NPC/ Possible follower/ henchman during or soon after the clearing / building phase which will help me tell more of the story leading up to a potential wedding. It should allow for the possibility of roleplay the trip to Loosend that may or may not be handled live.


1-6 BOB

I created all the pages for the new Story Arc and moved what I could quickly find to the OOC pages there.

Going to do what I can but we do need everyone to read and contribute especially on:

A - Training for your character (I posted updates on the Dragonslayer Training Plans) B - Where do you want to live? How do you want to live?

All the Experience Points are caught up through the end of Wedding Crashers and Bebbux including the 10% bonus for all characters. There is a lot of training that can be done.

  • Johan
  • Marisu
  • Mara
  • Snee
  • Kenna
  • Foto
  • Miranda
  • Hoffman - is now 9th level and can think about establishing his own keep and attract followers

So this brings up another new wrinkle to work out on Building Dragon Fen which I will expand on there


1/5 John

Based on my measurements Jistelelle Estates is about sixteen square miles, please correct me if I am wrong. I also do not see a map with Valaris Woods on it for reference. I will post in the IC for Qui but I was not expect to be caring a body, just some ash and maybe a few teeth for sentimental reasons. (And Spell Components)


1-4 BOB

I will update the XP for everyone later this weekend to include Wedding Crashers and Bebbux.

Please make sure you have an idea of the new habitation you want in Dragon Fen so that when we start next session we can organize building and training and more building, etc.

There will be several new small adventures to go along with this as well. Review links below and the Dragon Fen page.

We will need ideas from everyone for potential things you might find in this abandoned territory also.

The real start of For the Love of Mist now begins.

Also I semi forgot Qui last night at the end. We clicked to Jistille but did you really want to bring a dead body all that way? Did you want to visit the Gypsies first before clicking? We can do that on the IC pages here if you like.


12-26 BOB

For upcoming planning sessions.

  • Old Man Millers tavern, about 6-8 hours west of the Jistelle Estate's area, Brothers visit every few days, Elmond and Toth were the first pair the group met there Oct 29 10 for first meeting
  • The Witch Kulgarth
  • Grey Death
  • Craniate Wastes
  • Valoris Wood

-- Oh gee, and just why did Bob post a link to Grey Death? It's not like anybody in the group is sick or anything are they... oh... -- TMO