View  Edit  Attributes  History  Attach  Print  Search
Main / PlayerCommunication

Player Communication

This page is for news, announcements, game discussions, and issues that might have previously gone into emails. Anyone can start a topic or add to one already started. Please type four dashes after your name and before starting your message so it is easy for everyone to see each person’s contributions.

Archives: 2008 - 2009 - 2010 - 2011 - 2012 - 2013 - 2014

Good work on both story arcs now. We can do the go back home portion of Bag of Clouds on the Story Arc page and move that to the next key point.

The Who What Were can move forward here also if people wish to. There are a few things to tidy up and to decide what you plan on telling who about what. Then heading on home from there as well.

No game on the 7th but we will play on the 13th. I hope we can have more things done by then so we can use that session to finish loose ends and do the stuff in the city.

And welcome Corvus and Michael, they are both doing nicely on their auditions. Check out the chat logs if you missed a session.


So the hope for this week (1/30) is that we move forward on the Who What Were story arc. We will have another new player auditioning this week. He has already logged in and synced with Klooge so should not be a problem there.

For the Bag of Clouds story arc 99% of that can be done in the In Character threads.

I will be in Tampa using remote access to run the game.

Remember no game on 2/6 then back to our regular schedule.


Thank you sir.

Sorry to hear about your dad, Bob and John. - TMO

I'm planning on being there tonight. I will lay off the scotch this week. Last week I got trashed on accident. HONESTLY on accident. It was one of those I'm fine...I'm fine... And then I woke up on the couch in my hotel room computer on the floor....

Also, I learned why people do not negotiate treaties when heavily intoxicated. Its just a dragon... how hard could it be??


The old characters are so far out of sync now that they might as well be in a different world.

We left off that Story Arc with the group sailing off into the ocean looking for the pirate. Lost at sea, only one person ever besides Blue Gill ever came back. Falling into the water does not work, teleport does not work, scrying does not work, etc. You have to complete the adventure and solve the puzzle to be able to return back to the land of the known.

That was why you, Mike and others were all for restarting with new characters. After all this time I have zero belief that you can solve those puzzles to complete the adventure. People would need to start from May 2008 until January of 2010 to go through and read and re-discover all the clues.

Those characters were not parked somewhere until you wanted to bring them out without any consequences. You have to solve those problems first to see if they even live through that. I never said that any of those characters are still alive for that reason.

Just because you hear of places and people that the Players have heard from before does not mean you understand what is happening.

If Lorie shows up that would be great, I can have a character for her to play easily. If Sean or Jeff were to show up, if Devin or Bill were to show up that would be wonderful.

The players are what is important, not the characters.


Unless Lori shows up, then you should be prepared for KylIa, Finglass and Paul to do some crazy stuff to catch up the timeline.


So for this upcoming session we will not have Lisa. Depending on who is in we will do the Bag of Clouds first is my intention. Then when Spring is in we can continue back with Who What Were.


Sorry about missing last week. I had a friend drop by unexpectedly. I'm all caught up and it appears once again that Bob is going to make screwing with me a fun adventure... I mean really you had to knock off a priestess?? I'll be there tonight so the mind games can continue. Thanks Lisa for compiling that summary. That helped a lot.


Aha gotcha. Thanks. Heh, I parsed the file and found all the data directory references, but no data directory itself, so it sounds like that's one of the things that will sync when I log in.


Welcome back Spring. {I moved your comments here to the thread for this year}

All those XML files will auto sync for you when you log into Klooge the first time on Friday.

I will be home after 8:30 (est) on Wed and Thurs and most of the day on Friday if you want to log in early.

No worries to do so as it will just take you a few minutes when you log in on Friday.

It will be fun.



Um, hi! So, I have Klooge installed and I made the recommended edits to the file mentioned on the main communication page. I see that there are custom XML files we can use for definition, description, data, and character sheets. What I don't see is what the file names should be for these XML files. I'm missing it somewhere. What I also haven't found is connection information, but I expect I'll get that live. Could someone please point me in the right direction?

Edit 9:30 PM MST.

What I did was dig around until I found XML files in lib > defs

I created a plain text file I called ADAmpD2.Mine.xml here and dumped the text of the definition file into it.

I haven't yet figured out anything about the data files. Next I'll try parsing the def file to see if it tells me.

So far I found this:


Thanks! --Spring

It was a great year and I look forward to another fun one with all of you. Happy New Year.


I have an update I would like people to run on their machines to help Klooge run better.

In your Klooge.werks folder (the main folder you installed Klooge in) there is a file called kLoOge.Werks.l4j

Open/edit that file with wordpad and change the two lines of -xmx and -xms

I recommend putting in -Xmx1024m and -Xms512m

Then just hit save (no need to change the file name)

When you open Klooge it will use these new values and we should have fewer drops.