Math Mathonwy is the Celtic god of sorcery. He carries a mighty magical staff and wears a torc given to him by the other gods. As master of his household, Math insists that his feet rest in the lap of a maiden whenever possible. He does not tolerate mistreatment of his maiden foot warmers, nor does he abide treachery on their part, and has vented his wrath upon many who have violated his trust. He saves his magic mainly for his own purposes, keeping his family in check, and seldom casts spells for the good of his followers or priests.
Math Mathonwy seldom sends his avatar into the world of men without some mission. It is rare that his avatar will become embroiled in the affairs of humans unless there is some magical experimentation involved. Math Mathonwy is always in search of new magics and humans knowing this can trick his avatar into action, but they might suffer his wrath at a later time
Worshiper's Alignment: any Neutral
Area of Control: magic
Symbol: the staff
Math Mathonwy’s avatar appears as an elderly man in heavy tunic and robes.
|Str 12||Dex 15||Con 15|
|Int 18||Wis 17||Cha 12|
|MV 15||SZ 6'||MR 40%|
|AC 4||HD 20||HP 80|
|#AT 1||THAC0 14||Dmg 1d4 (dagger)|
Math Mathonwy’s avatar will avoid combat whenever possible. If cornered, he will use his magical staff to attack; when it hits, it turns his opponent into a pool of water, permanently (although a save versus wands is allowed to avoid this transformation). Math Mathonwy also uses his magical powers to polymorph his enemies into animals, often leaving them as such for years at a time as punishment for some wrong they did to him or his family.
Requirements: Wis 9+, Int 15+
Alignment: any Neutral
Major: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental (all), Guardian, Healing, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Wards, Weather
Minor: Law, Travelers, War
6 - cast wizard spell as if they were five levels lower in experience
At higher levels priests of Math Mathonwy have many standard magical abilities which make them very powerful evokers of magical force. His priests often take part in group rituals to stir up magic involved in other ceremonies. However, all priests must perform an entire month of prayer in solitude every year — those who did not achieve enough experience to gain a level in that year must start over at first level after the month is through.
descriptions and or links to characters
Note: These roleplaying notes are taken from the Legends and Lore Book, the Monster Mythology Book and many other reference sources; it also incorporates many alterations to those works. The information is provided in this layout for existing players ease of use and access to campaign details.