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For the Love of Mist - Out of Character Discussions


6/13/18 - John

I have long considered magic important to the settlement of land for Player characters. The spell 'Dig' may be essential for improving the land that we acquired in the swamps but the construction guidelines take into account general spell abilities so there will be some discussion on how to incorporate specific spells into the generic building guide.

I do have a copy of a spreadsheet for the building cost, just let me know where to put it.

I also want to confirm if the farming is the same inside the mist and out as well as usable land for farming. We have to check all our priests because there are spells that will help again depending how we incorporate specific role-playing casting with general long term planning.


Farming is not the same in The Mist but spells will not help that in the long term. The Mist applies negatives to the Farm Profitability chart. If you have priests that can help with Plant sphere spells etc. that will be good. But as it says all those things are taken into account for the overall averages of: For ease of game play, an average production to support a population of non-farmers works out to the following. With one square mile to work (640 acres) a community of 35 people can provide enough surpluses to allow 4 non-farm workers to live there. Each person farming (ages <7 is 0 worker, 7-11 is worker, 12> is 1 worker) contributes 2.8% to the yield.

The amount of usable land will be: So with 10 square miles of the Royal Grant you can farm about 9 square miles. That means 36 non-farmers can be supported by the 315 farmers that need to be attracted to work the land. You currently are at 25-28 people in your group.

So buildings need to be worked on for those 351 people that can be expected to have a permanent residence in these new lands.

The rules for building already take into account level, spell levels and availability, magic items etc. A medium wooden building is 40 by 20 for 800 square feet and takes 12 man weeks to build.

Quick guesstimate is Lisa's three characters combine to about 30 man weeks worth of building. So in one week they can build two houses that can have as many as three or four rooms each, the ability to house 4-8 workers depending on ages, etc. So average 6 people per building means 52 medium wooden buildings to house your 315 farmers. So that would take Branwyn, Indigo and Howard about 26 weeks to build enough houses for the farmers. That does not include barns, smithy, an inn, etc. Oh and no place for all the characters to live yet either.

Costs are something to consider also. Character levels help on time but not for pricing. For those 52 medium wooden buildings at 60 GP each equals 3,120 plus if you want to put wood floors in them instead of living on dirt that would be an additional 30 GP for roughly 3,150 GP for basic farm houses in a territory like this.

Things to work out more details on:

  • How many villages do you want?
    • People do not want to walk too far to get to their crops
  • How are they organized
    • Do you allow people to live in a single house out from everyone else? or have them live in clusters
      • leather working smells, sparks burn down wooden buildings, etc.
  • Where do your characters live?
  • One large house for Branwyn's residence
    • Ilero's group in one or multiple buildings?
    • Elves living in a nearby forest?
    • Hugh and family living in a village?
    • Miranda and Hoffman living in a different village?
    • Who lives down range of the catapult :)

Remember to check Burst of Building for details on Branwyn's Tower, with lab, library, etc. and the Church of the Defending Mage information. Mario is working on something for the church. Having a bit more of a write up for the Jistille Estates will help with organizing what you want to do with Branwyn's new estate.