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Main / Daghdha

Daghdha - Celtic - Priests - Gods

Daghdha enjoys a position of leadership among the loose confederation of Celtic gods, a god of druids. His powers widely varied, but he is credited with control over the weather and crops. His great cauldron is a bottomless receptacle with food and drink and the abundance of the Celtic other-world from which he comes — there is virtually nothing he cannot pull from his cauldron. Daghdha is the custodian the gods and all Celtic people, using his charms and powers to protect and aid them whenever he can. As a warrior he is a great leader and scout, as a father figure he is both stern and fun-loving; Daghdha enjoys being a comical figure of great power.

Role-playing Notes:

Daghdha is a happy go lucky sort who is only interested in the general welfare of his Celtic worshippers. He will often send his avatar to appear at the scene of an impending battle and use his charms to sway crucial male figures on the other side. He also sends him during times of pestilence or crop failure to set things right. He will tempt to resort to comic trickery to get his own way.

Gods Information

Alignment: CG
Worshiper's Alignment: any Good
Area of Control: crops, weather
Symbol: Celtic shield

Avatar Information

Daghdha’s avatar appears as a tall man who is dressed comically, with a very short tunic and uncouth behavior.

Str 18/76 Dex 18 Con 17
Int 18 Wis 18 Cha 15
MV 15 SZ 6' MR 80%
AC 2 HD 15 HP 150
#AT 5/2 THAC0 6 Dmg 1d6 (club)+10

Special Att/Def:

Daghdha’s avatar wields a club a highly magical nature. If he so chooses, any blow from its heavy end will automatically slay a living being (no save throw). However, if he turns the club and touches a dead being, it will regain life (as raise dead spell). Also, Daghdha’s avatar has the ability to charm any woman, mortal or otherwise, and bend her to his will.

Worshipers Requirements

Requirements: Wis 12+ Cha 15+ Alignment: Neutral
Turning: nil
Armor: only natural armors, no metals
Weapons: club, sickle, dart, spear, dagger, scimitar, sling, staff

Spheres
Major: All, Animal, Chaos, Elemental (all), Healing, Numbers, Plant, Thought, Time, Weather
Minor: Divination

Powers:
1 - accurately predict weather one full week in advance
8 - heroes' feast one per day

Duties of the Priesthood

Priests of Daghdha must be druids. They are expected to dress in an unorthodox manner in order to draw attention to themselves. Daghdha’s druids are chiefly responsible for the creation of great standing stones with which they can keep track of the seasons and through which they can exercise their magical powers. His druids generally keep to themselves, gathering only to perform important ceremonies.

Known Worshipers

descriptions and or links to characters

Note: These roleplaying notes are taken from the Legends and Lore Book, the Monster Mythology Book and many other reference sources; it also incorporates many alterations to those works. The information is provided in this layout for existing players ease of use and access to campaign details.